Sliding walls no longer spawn hovering above spikes as if these were solid floor tiles.Prevented cosmic orbs from spawning right next to pipe entrances.Traps should no longer generate on top of existing cookfires (or any other items, for that matter).Prevented giant spiders from spawning on thorny vine ceilings.Fixed softlock when using “Level Select” after changing rule to “Take Turns”.Arena level previews now correctly flip conveyor belts on all rooms.Arena rules won’t be set as “Custom” unless a value actually changes.Implemented configurable player ghost breath cooldown.Ghosts now spawn in deathmatch even if you’ve run out of lives.Added “Very High” crate frequency setting.Arena will no longer spawn generic crates on level generation.Added player indicators during the start of the match.Added back button to the team selection scene.Added skip option to end a match in case only bots are alive.Added new “End Match” option to the arena.Players can now add one bot at a time, up to three.Added different selectable personalities to the AI.Added cross-progress between Switch and PC. Added button auto-repeat to some UI screens (like leaderboards).Players should now be able to exit to the title screen after playing the daily.Added new languages: Russian, Chinese (Traditional and Simplified), Japanese and Korean.Hope you've been enjoying them! Happy Spelunky-ing! Well, I can't think of a better way to sign off this post than a massive list of changes.
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